15 playable remixes of the 14-week HR decision simulations. Same curriculum content, new mechanics — shooter, speed quiz, card battler, defusal, path-picker, detective, tower defense, recipe, swipe, tycoon, escape room, boss battle, visual novel, duel, roulette.
The original. Gun-scope follows your cursor; decision boxes drift across a shooting range. Hit the correct hiring decisions in under 60 seconds per round — leave the distractors alone. Six rounds, score, accuracy, rank.
Play →3-second questions. Climb the salary band Intern → CHRO. Three strikes and you're laid off.
Play →Behaviour card vs. response card. Match the right intervention to the right situation. 8 rounds, every card explains why.
Play →5 grievance cases. Cut the response wires in the right order before the 2-minute timer hits zero. Wrong cuts = tribunal.
Play →Fast-forward 10 years of your career in 4 branching decisions. Optimise for income, autonomy, learning, or impact — see where you land.
Play →3 cases. Examine evidence, interview witnesses, pick the legal violation. Wrong accusation = case collapses.
Play →Waves of candidates march toward the open seat. Place screening towers — ATS, phone screen, work sample, panel — to filter for the right hire.
Play →Mix base, bonus, equity, perks for 4 different roles. Hit each role's target tastes: competitive, retentive, affordable.
Play →18 résumés, 90 seconds. Swipe right to shortlist, left to reject. End-game reveals missed gems and bad shortlists.
Play →Run a 50-person company's HR function for 12 quarters. Engagement, attrition, rev/head, budget — every quarter brings a new event.
Play →Bias audit, inclusive language, equity vs. equality, allyship pact. Solve all 4 puzzles to unlock the boardroom door.
Play →The Bad Manager has three weak spots: attrition, engagement, pay equity. Land the right metric attack — don't get distracted by pizza spend.
Play →A new hire's first 30 days as a branching story. 4 possible endings — Star Performer, Solid Hire, Quiet Quit, Early Departure.
Play →Two players, one device. Pass-and-play HR policy trivia. 10 rounds, highest score wins. Perfect 10-minute classroom closer.
Play →Allocate retirement contributions across equities, bonds, cash, employer DB across 8 five-year blocks. Random market events shake the table. Land softly at 65.
Play →First-person racing sim with a real dashboard. Three lanes, ten overhead decision gantries. Steer into the correct HR answer before each gate. Crash means wrong call.
Play →All 15 games are free, browser-based, and built on the same 14-week HR curriculum as the slower-paced original sims. Have a mechanic we should try next? Send it our way.