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Experimental Lab

Innovative Simulation Games Ideas

15 playable remixes of the 14-week HR decision simulations. Same curriculum content, new mechanics — shooter, speed quiz, card battler, defusal, path-picker, detective, tower defense, recipe, swipe, tycoon, escape room, boss battle, visual novel, duel, roulette.

🟢 16 live and playable 📚 Sourced from 14 HRM courses ⏱️ Each 3–10 min to play
🟢 Featured Scope shooter Idea #1

Scope Shooter — Recruitment & Selection

The original. Gun-scope follows your cursor; decision boxes drift across a shooting range. Hit the correct hiring decisions in under 60 seconds per round — leave the distractors alone. Six rounds, score, accuracy, rank.

Play →
🎯

All 14 remixes

All live Click any card to play
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Idea #2 Speed quiz

60-Second Comp & Benefits

Source: Comp & Benefits · 14-week sim

3-second questions. Climb the salary band Intern → CHRO. Three strikes and you're laid off.

Play →
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Idea #3 Card battler

Performance Management Showdown

Source: Performance Management · 14-week sim

Behaviour card vs. response card. Match the right intervention to the right situation. 8 rounds, every card explains why.

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Idea #4 Bomb-defusal

Defuse the Grievance

Source: Employee Relations · 14-week sim

5 grievance cases. Cut the response wires in the right order before the 2-minute timer hits zero. Wrong cuts = tribunal.

Play →
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Idea #5 Path picker

Choose Your Lane

Source: Career Management · 14-week sim

Fast-forward 10 years of your career in 4 branching decisions. Optimise for income, autonomy, learning, or impact — see where you land.

Play →
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Idea #6 Clue-gather

Workplace Detective

Source: Employment Law · 14-week sim

3 cases. Examine evidence, interview witnesses, pick the legal violation. Wrong accusation = case collapses.

Play →
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Idea #7 Tower defense

Talent Tower Defense

Source: HR Planning & Talent Mgmt · 14-week sim

Waves of candidates march toward the open seat. Place screening towers — ATS, phone screen, work sample, panel — to filter for the right hire.

Play →
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Idea #8 Cooking

Compensation Recipe

Source: Comp & Benefits · 14-week sim

Mix base, bonus, equity, perks for 4 different roles. Hit each role's target tastes: competitive, retentive, affordable.

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Idea #9 Swipe sort

Hire Swipe

Source: Recruitment & Selection · 14-week sim

18 résumés, 90 seconds. Swipe right to shortlist, left to reject. End-game reveals missed gems and bad shortlists.

Play →
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Idea #10 Management sim

HR Tycoon

Source: Introduction to HRM · 14-week sim

Run a 50-person company's HR function for 12 quarters. Engagement, attrition, rev/head, budget — every quarter brings a new event.

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Idea #11 Escape room

DEI Escape Room

Source: International HRM · 14-week sim

Bias audit, inclusive language, equity vs. equality, allyship pact. Solve all 4 puzzles to unlock the boardroom door.

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Idea #12 Boss fight

Analytics Boss Battle

Source: HR Analytics · 14-week sim

The Bad Manager has three weak spots: attrition, engagement, pay equity. Land the right metric attack — don't get distracted by pizza spend.

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Idea #13 Visual novel

Onboarding

Source: Training & Development · 14-week sim

A new hire's first 30 days as a branching story. 4 possible endings — Star Performer, Solid Hire, Quiet Quit, Early Departure.

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Idea #14 PvP trivia

HR Knowledge Duel

Source: Applied HR Policies · 14-week sim

Two players, one device. Pass-and-play HR policy trivia. 10 rounds, highest score wins. Perfect 10-minute classroom closer.

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Idea #15 Risk & reward

Pension Roulette

Source: Pension Benefits and Plan · 14-week sim

Allocate retirement contributions across equities, bonds, cash, employer DB across 8 five-year blocks. Random market events shake the table. Land softly at 65.

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Idea #16 FP-POV racing

Decision Drive

Source: Mixed HRM curriculum · all 14 courses

First-person racing sim with a real dashboard. Three lanes, ten overhead decision gantries. Steer into the correct HR answer before each gate. Crash means wrong call.

Play →

All 15 games are free, browser-based, and built on the same 14-week HR curriculum as the slower-paced original sims. Have a mechanic we should try next? Send it our way.